Posted December 16, 2020
Active Issues
The following are active issues for Halo: Combat Evolved as of 12/16/2020 in build 1.2028.0.0.
Global
- NEW – On Xbox Series X|S, users will not see the Enhanced Graphics Quality when playing with Remastered Graphics unless it is the first mode they load into and only for the first mission they play.
- NEW – On Xbox Series X|S, Field-of-View and Vehicle Field-of-View settings are capped at 100.
- Unable to Pick up Weapons
- This was an issue that was identified in flighting by a handful of participants. The resolution to this issue we have found is for players who are on Windows version 1903 to update their version. If you are on Windows 1903 but do not wish to update, there is also a Servicing Stack Update that will resolve this issue. To learn how to update Windows or install the Servicing Stack Update, please follow the instructions here (Full KBA)
- Differences from Halo: Combat Evolved, circa 2001 Xbox Release
- We are aware of differences with Halo: Combat Evolved Anniversary on both Xbox One and PC as it relates to the original Xbox release. This is an acknowledgement that we have been aware of and continuously look to investigate areas of opportunity to improve upon the inconsistencies when and where we can in our development roadmap. This includes, but is not limited to several recent hot topic areas:
- Graphical inconsistencies including shaders
- Holes in Multiplayer maps
- LAN networking model differences
- We are aware of differences with Halo: Combat Evolved Anniversary on both Xbox One and PC as it relates to the original Xbox release. This is an acknowledgement that we have been aware of and continuously look to investigate areas of opportunity to improve upon the inconsistencies when and where we can in our development roadmap. This includes, but is not limited to several recent hot topic areas:
Campaign
- When playing with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing
- If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue
- If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience
- Co-Op Latency
- Currently, we have not been able to identify any issues around this feature and the functionality is on par with the rest of MCC. There is no active development happening around improving/re-writing the legacy network code around this area of the game. Unfortunately, this would be a massive undertaking and just isn’t within the realm of what the team can currently support
- Terminals become inaccessible when respawning, restarting a checkpoint, or playing missions consecutively (Full KBA)