Halo: Campaign Evolved includes a range of accessibility features designed to help support different player needs and preferences. As a franchise spanning 25 years, Halo has always been built on the idea that players of all different backgrounds, abilities, and experience levels belong on the battlefield together.
Some options may only be available on certain platforms.
Input & Control
Controller
Button Layout- Choose from multiple available presets, as well as fully customizable button bindings.
Stick Layout- Options for Southpaw, Legacy, and Legacy Southpaw, as well as independent options for look and flight inversion for both the X and Y axis.
Aiming- Tuning sliders are available for horizontal and vertical look sensitivity, axial and radial dead zones, and look acceleration. Auto-look centering is available to those who need assistance recentering their aim.
Comfort- Various settings are available for adjusting comfort, such as vibration strength, trigger effects, and DualSense® features like controller lights and speaker volume.
Mouse and Keyboard
Key Binds- Fully customizable single and double bindings are available for all controls, including vehicles and voice chat.
Aiming- A sensitivity slider is available, with adjustable vertical and horizontal scalars.
Comfort- Mouse smoothing can be enabled, as well as fine tuning options for mouse acceleration, including rate, power, and scale.
Vision & Motion
Field of View- First-person and third-person cameras have individual field-of-view settings, ranging from 65 to 120 degrees.
Performance- Graphics quality options for effects, geometry, global illumination, lighting, texture, reflections, atmosphere, and post-processing are available for tuning visual fidelity and performance balance to your preference.
Smoothness- Frame generation, and upscaling technologies such as NVIDIA Deep Learning Super Sampling (DLSS), are available to help deliver a smoother gameplay experience.
Comfort- Multiple heads-up display (HUD) and immersion settings allow you to adjust or disable elements such as screen shake, motion blur, HUD parallax, flashing effects, and damage screen effects.
Control- Minimum framerate, maximum framerate, and VSync settings are available to control your framerate and pace.
Display- Tuning options are available for brightness & contrast, as well as a customizable HDR range from 300 to 2000 nits for players using HDR-equipped displays.
Audio & Narration
Gameplay- Alongside a global volume slider, individual volume sliders are available for music, critical dialogue, non-critical chatter, ambient sounds, and gameplay sounds.
Menus- Both menu music volume and menu sound effects volume can be adjusted or muted using sliders.
Narration- A screen narrator can be enabled, with supplementary adjustment settings for both volume and speed.
Voice Chat- Voice chat can be enabled as either voice-activated or push-to-talk. Incoming voice chat volume can be adjusted, along with settings for your input and output devices.
Language- Spoken audio during gameplay and cinematics is available in 10 different languages: English, Spanish (ES), Spanish (MX), German, French, Italian, Simplified Chinese, Traditional Chinese, Japanese, and Korean.
Information & Readability
Crosshair- Customization options include crosshair size, outline opacity, and outline thickness. Hit markers can be toggled on or off.
HUD- Multiple HUD elements are adjustable, including text size, navigation point size and opacity, and HUD anchor position options for players using ultrawide monitors. Additionally, a global opacity slider and toggle allow the entire HUD to be reduced in visibility or hidden completely.
Subtitles- In addition to enabling subtitles, players can customize subtitle size, font weight, letter spacing, and opacity.
Menus- Animated menu backgrounds can be toggled on or off. The main menu and pause menu backgrounds also have individual opacity settings. Menu toasts can have their display time adjusted or be turned off completely.
Language- Written text is available in 13 different languages: English, Spanish (ES), Spanish (MX), German, French, Italian, Polish, Portuguese (BR), Russian, Simplified Chinese, Traditional Chinese, Japanese, and Korean.
Voice Chat Transcription- Halo: Campaign Evolved includes an optional voice chat widget capable of transcribing voice chat into text and text into speech. It can be customized through settings for text size, global opacity, backing opacity, fade-out timing, and more.
To activate the transcription widget:
- Open the Settings menu using the Menu button (XBOX controller), Options button (PlayStation®controller), or F1 (Keyboard).
- Select Accessibility.
- Scroll down to the Voice Chat section.
- Turn on Voice Chat Widget Enabled.
This will now show the Voice Chat widget when playing in a fireteam of two or more. It can be interacted with by holding the Menu button on an XBOX controller, the Options button on a PlayStation®5 controller, or tapping the HOME key on a keyboard.
Color & Presentation
Color Vision Deficiency Filters- Color filters for Deuteranopia, Protanopia, and Tritanopia are supported across the entire game, including the world and UI.
HUD- Color options are available for teammate markers, navigation points, and directional damage indicators.
Crosshair- Independent color selections are available for the crosshair when neutral, over enemies, and over allies.
Motion tracker- Choose between top-right or lower-left corner positions for your motion tracker location, with independent color options for enemy and ally indicators.
Subtitles- Color options for friendly speakers, enemy speakers, neutral speakers, general dialogue, and the subtitle backing.
Gameplay
Halo: Campaign Evolved introduces a difficulty modifier preset system that allows you to customize gameplay and difficulty to better match your preferences and needs.
For more information about difficulty settings & modifiers, see our Difficulty Settings & Modifiers Guide