| Frag Grenade | Area Denial / Explosive | The Frag Grenade will detonate shortly after its first impact, allowing it to be bounced into places direct fire weapons can't reach. |
| Magnum Pistol | Precision Sidearm | The Magnum pistol and its integrated scope provide precision at long range, and can eliminate unshielded targets with a single headshot. |
| SMG | Close-Range Automatic | The SMG is a compact submachine gun. Its high rate of fire and 60-round magazine make it effective in close-quarters combat, but it is less reliable at longer ranges. |
| Assault Rifle | Mid-Range Automatic | The Assault Rifle (AR) provides sustained automatic fire, with increased accuracy using short, controlled bursts. |
| Battle Rifle | Precision Burst Rifle | The Battle Rifle (BR) is a precision rifle built for medium range. It fires a 3-round burst, and includes a scope for improved accuracy at long range. |
| Shotgun | Close-Range Power | The Shotgun is built for high-intensity, close range combat. It can engage targets at longer distances, but with greatly reduced effectiveness. |
| Sniper Rifle | Long-Range Precision | The Sniper Rifle is built for long-range precision. It includes a scope with multiple magnifications for quick targeting and accurate shots at distance. The rifle fires rounds capable of eliminating most targets with a single headshot. |
| SPNKr Rocket Launcher | Anti-Vehicle / Heavy Weapon | The Rocket Launcher is a heavy explosive weapon built to engage vehicles and fortified targets. It holds 2 rockets for consecutive shots, features a 2x scope for targeting at long range, and can lock onto air and ground vehicles. |
| Energy Sword | Melee Power Weapon | The Energy Sword is a melee weapon that can quickly eliminate targets in a single strike, including most shielded ones. At very short distances, it enables a lunge attack that closes the gap. |
| Plasma Pistol | Shield Disruption | The Plasma Pistol is built for short-range combat and vehicle countering. It supports both semi-automatic and charged firing modes. Standard shots deal consistent damage, while charged shots track targets and can fully deplete most energy shields, and stun vehicles to a stop. |
| Plasma Rifle | Automatic Energy Weapon | The Plasma Rifle is an energy weapon built for sustained automatic fire at close to medium range. Its rapid fire is effective at overloading energy shields. Controlled bursts help maintain accuracy and prevent overheating. |
| Needler | Tracking / Burst Damage | The Needler is a projectile weapon built for tracking targets and dealing burst damage at close to medium range. Its projectiles home in on nearby enemies. When multiple projectiles attach to a single target quickly, they trigger a supercombine explosion that can eliminate most unshielded enemies. The projectiles cannot pierce heavy armor like vehicles or hunter plating. |
| Plasma Grenade | Sticky Explosive | The Plasma Grenade is an adhesive explosive that attaches to living targets. It detonates shortly after impact, releasing a high-damage plasma burst in a small radius. Direct hits can eliminate most targets, including those with active energy shields. |
| Beam Rifle | Long-Range Energy Precision | The Beam Rifle is an energy weapon built for long-range precision and high single-target damage. It does not require reloading, but rapid use will cause it to overheat. Its scope provides 2 levels of magnification to support accuracy at long range. |
| Fuel Rod Cannon | Heavy Explosive | The Fuel Rod Cannon is a heavy explosive weapon built fors high-damage, area-of-effect attacks. It fires projectiles that detonate on impact, damaging multiple targets within a blast radius. Projectiles travel in a slow arc, requiring you to lead targets and aim above distant positions. |
| Needle Rifle | Long-Range Precision | The Needle Rifle fire heavy needler projectiles at high speed. It is most effective at medium to long range. Multiple direct hits in a short period will create a supercombine explosion. |
| Spiker | Mid-Range Automatic | The Spike Rifle hurl heated shards at a high rate of fire. It is effective at short range, and its bladed barrel deals significant melee damage. |
| Sentinel Beam | Sterilization | The Sentinel Beam is a Forerunner energy weapon optimized to inhibit Flood growth. The continuous beam is very effective at short to medium range if you can keep it on target. |
| Brute Plasma Rifle | Automatic Energy Weapon | The Brute Plasma Rifle is an overclocked and unstable version of the Plasma Rifle with a faster rate of fire, issued to Brute shock troops. |