Updated: October 25, 2022
Latest Release: October 25 Patch
Resolved Issues
This update resolved a common crash affecting the PC version of Halo Infinite. No download is needed on Xbox consoles.
To supply our development team with additional data on your PC crashes, you can enable the Optional Diagnostic Data option in Windows Settings app. Follow the instructions below to enable this option:
- Click on the Windows icon in the bottom left corner of your desktop and click on the search bar.
- Open the Windows Settings app by typing "Settings" into the search bar and selecting the app.
- Click the "Privacy" category.
- Click "Diagnostics & feedback" from the list of options on the left side.
- Select the "Optional diagnostic data" option.
If you are still experiencing crashes on PC after installing this update, submit a new Halo Support ticket or update your existing ticket. When submitting a crash ticket to Halo Support, include as much of the following information as possible:
- Step-by-step instructions on what caused the crash. The more specific, the better!
- Confirmation that the console/PC's operating system (OS) is up to date.
- Confirmation that the PC's graphics drivers are up to date.
- If possible, video or screenshots of the moments leading up to the crash.
- Attach an up-to-date DxDiagfile. To create a DxDiagfile, type "dxdiag" into the Start menu's search bar, press the Enter key, then click "Save All Information" when the DirectX Diagnostic Tool pops up.
- Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter "problem reports" in the search bar. Click "View all problem reports" then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the "Copy to clipboard" button near the bottom of the window. Finally, paste this text into your ticket's comments.
Download size
- Update only (all platforms): approximately 1 GB or less.
August 25 Patch
Resolved Issues
The following changes were made in the August 25, 2022 patch.
- Players who have both available Battle Passes will no longer receive a “Congratulations” message after completing a multiplayer match.
- The scope glint for multiple precision weapons has been reduced so that the shooter is more clearly visible to other players. This change affects the following weapons:
- S7 Sniper
- Shock Rifle
- Stalker Rifle
- Skewer
- BR75 Battle Rifle
- VK78 Commando
- All attachment types are now visible when previewed and equipped on the Rakshasa armor core.
- The image for the Ranked Arena playlist will now more consistently load correctly in the Multiplayer menu.
Known Issues
Alongside this update, the following bug has been added to the Halo Infinite Multiplayer Known Issues list.
- During matchmade multiplayer gameplay, the Daily & Weekly Challenges listed in the pause menu all show a value of 0 XP.
- Completing these Challenges will award the correct amount of XP after the match ends.
Download size
- Update only (all platforms): approximately 2 GB or less.
New Features
Several quality-of-life improvements and new features have been added to Halo Infinite in this update. Visit the "August Drop Pod Preview" blog to learn more about these features and other improvements coming to Halo Infinite in the future.
Cross-Core Visors
All visors are now compatible with all Armor Cores. This change applies to all previously released visors and all visors that will be released moving forward.
EAGLESTRIKE’S Night Wisp visor on a Mark V [B] helmet.
Improved Mark VII Helmet Attachment Compatibility
Several Mark VII helmet attachments are now compatible with more Mark VII helmets. If you have already unlocked an updated helmet attachment, no action is needed for it to be available with additional helmets.
Full list of updated Mark VII helmet attachments
Brawler
- FCI-I/Proforma
- FC-I/Basil
Enigma
- FC-I/Basil
ISR
- FCI-I/Proforma
Soldier
- FCI-I/Proforma
Celox
- FCI-I/Proforma
Linebreaker
- FCI-I/Proforma
Rampart
- FCI-I/Proforma
- FC-I/Basil
Stormfall
- FC-I/Basil
- FCI-I/Proforma
Trailblazer
- FC-I/Basil
- FCI-I/Proforma
Zvezda
- FCI-I/Proforma
Firefall
- MK12T2 CBRN/Trailwatch
- FC-I/Basil
- FCI-I/Proforma
Warmaster
- FCI-I/Proforma
Warmaster helmet attachment on Firefall helmet. RAKSHASA’s Sapphire Front visor on a Mark VII helmet.
Challenges are now visible on the Pause menu
Active Challenges will now be listed on the Pause menu during multiplayer matches; however, Challenge progress is not visible during a match. Challenge progress will be added to this feature in a future update.
Note: This placeholder text is not indicative of future Challenges.
Resolved Issues
The following changes were made in the August 9, 2022 Drop Pod.
Multiplayer
- The volume of a nearby player's shield recharging has been lowered, especially when the recharging player is out of the line of sight.
- Choppers will no longer continue boosting after being disabled by a Dynamo Grenade's EMP effect.
- The M41 SPNKR's damage radius has been improved and now more consistently damages enemies.
- A fully charged shot from the Plasma Pistol will now correctly deplete all Shields, including active Overshields.
- Mark Assists and medals related to the Mark system will now appear correctly when the Superintendent AI is equipped.
- Players can no longer mark enemies who are obscured behind waist high cover.
- Headshots more consistently register on enemies without shields when using precision weapons such as the Mk50 Sidekick or the Stalker Rifle.
- In Custom Games, King of the Hill now goes to Overtime when both teams have the same score as time runs out.
- In Free-For-All King of the Hill matches, the mini scoreboard near the bottom of the screen no longer shows unused meters and the full scoreboard shows the following stats:
- Points
- Score
- Kills
- Deaths
- In Custom Games, Attrition rounds now consistently end when a team is fully eliminated.
- While spectating a player in Observer Mode on PC, player weapons will no longer shake when the camera moves up or down.
- Resolved an issue where dropped Equipment could not be picked up near the lower light bridge on Catalyst.
- Observers will no longer be counted as a member of the enemy team in Attrition Custom Games.
- The outline of the Danger Zone's final circle will no longer appear early in Last Spartan Standing Custom Games.
- Dropped weapons will no longer accumulate during Tactical Slayer matches.
Menus
- The fourth Challenge slot will now always be enabled when a Premium Battle Pass is equipped.
- Visor colors will now appear correctly when using the following helmet and attachment combinations:
- Cambion helmet with the UA/Februus attachment
- AKIS II-GRD helmet with the TAS/Lantifrid attachment
- Land Grab and Last Spartan Standing now have unique Game Mode icons in various menus.
- In the Ranked Arena playlist menu, changing the Ranked Queue type now correctly updates the Estimated Wait tooltip.
- Error messages now consistently appear in matchmaking playlist menus.
Balance Changes
Grappleshot
To maintain multiplayer balance, players will no longer be able to exit a vehicle to cancel an enemy's Grapplejack.
Developer Notes
Vehicle conversion, trading from one team to another, is critical to balance in Big Team Battle and Arena. If we can encourage vehicles swapping teams at least once per match we can safely make vehicles strong. The Grappleshot plays an important role in the Sandbox to cause vehicle conversions. There was an unintended mechanic where exiting a vehicle would stop a Grapplejack, we fixed that unintended mechanic so the Grappleshot can better play its role and vehicle conversion is more frequent.
Light and Medium Vehicles
Non-tank vehicles, such as the Ghost or Warthog, are now more resistant to small arms fire. All of these changes apply to Multiplayer and a few apply to Campaign as well. See the Developer Notes for a full breakdown of the changes in each mode.
Developer Notes
Feedback has been consistent that small arms fire is too effective at taking down vehicles (outside of tanks). To provide a significant buff against most infantry weapons, we made the following changes to light and medium vehicle armor:
Global (Campaign and Multiplayer)
- Reduced damage from High Impact on Light Vehicles from 160% to 155%
- Reduced damage from High Impact on Medium Vehicles from 128% to 125%
- Reduced damage from Shock on Light Vehicles from 30% to 25%
- Reduced damage from the Disruptor's Super Combine and the Dynamo Grenade on Light Vehicles from 75% to 30%
- Reduced damage from the Disruptor's Super Combine and the Dynamo Grenade on Medium Vehicles from 50% to 20%
- Reduced damage from the Disruptor's Super Combine and the Dynamo Grenade on Heavy Vehicles from 20% to 10%
Multiplayer only
- Reduced damage from Bullet on Light Vehicles from 35% to 30%
- Reduced damage from Bullet on Medium Vehicles from 20% to 15%
- Reduced damage from Explosion on Light Vehicles from 80% to 50%
- Reduced damage from Explosion on Medium Vehicles from 45% to 30%
- Reduced damage from Hardlight on Light Vehicles from 100% to 75%
- Reduced damage from Hardlight on Medium Vehicles from 100% to 70%
Warthog
The Warthog can now be knocked around more easily by players using weapons such as the M41 SPNKR or the Repulsor Equipment.
Developer Notes
Players were feeling bummed they couldn't knock the Warthog around as much as they expected. It has been a part of their core competency for decades now so we wanted to give players more pushing power against the Warthog.
- Increased horizontal impulse from 0.65 to 0.7
- Increased vertical impulse from 0.9 to 1
- Increased angular impulse from 0.65 to 0.7
Known Issues
With this update, the team has added one new issue to our Known Issues list. Visit the Known Issues & Workarounds section for more information.
- In Last Spartan Standing Custom Games, bots do not level up after gaining enough score to improve their loadout.
- The Xbox app or Microsoft Store app version of Halo Infinite may download extra data upon launching the game.
Download size
- Update only (all platforms): approximately 2.0 GB or less.