As part of Xbox’s accessibility initiative, Halo Infinite comes with numerous accessibility features in the Settings menu. These include:
Several options help players navigate menus more easily:
Linear navigation mode
Enabling Linear Navigation Mode adds a visual highlight that allows the user to move between all available menu options on the screen with a limited subset of controls.
User interface narration toggle
Narrating user interface elements can be turned on or off. Narration rate and volume can also be adjusted. This option is only available in English.
User interface text size
The size of user interface text can be increased.
User interface text scroll speed
The speed at which interface text scrolls can be increased or decreased.
Subtitles can be turned on or off. Subtitles display by default.
To reduce the amount of incoming text, subtitles can be set to “Story Only” so that only the dialogue of major characters is shown.
Subtitle font size
Subtitles can be either increased or decreased in size.
Subtitle background opacity
The background of subtitles is designed to provide contrast so subtitles are easier to read. It can be adjusted to be any level of transparency, from nonexistent to solid black.
Subtitle speaker color-coding
This setting determines the color of the speaker’s name in subtitles. The color can be applied to only the speaker’s name, the entire line of text can be set to the speaker's color, or this color coding can be completely removed.
Visuals and colorblindness accommodations
Customizable friendly, enemy, and fireteam interface colors
The colors associated with friendly and enemy interface elements, as well as your fireteam’s callout marker, can be adjusted to whichever colors are easiest for you to see and understand.
Aiming reticle outline opacity and thickness
The transparency of the aiming reticle’s outline can be adjusted to any level from nonexistent to solid. The thickness of the reticle outline can also be increased by up to 100% or removed entirely.
HUD (Heads-up display) opacity
The transparency of the HUD (the vital information about the current game state on-screen during gameplay, such as your health bar and ammo) can be adjusted to any level from nonexistent to nearly solid.
Text-to-speech and speech-to-text
Voice chat messages can be sent to other players as synthesized voice using the text chat widget, and other players’ voice chat can be transcribed and displayed as text.
The intensity of radial blur can be adjusted down from a default of 100%.
The intensity of the screen shake effect during sprinting, explosions, equipment use, and cinematic sequences can be adjusted down from a default of 100%.
The intensity of full-screen exposure effects, such as bright flashes during explosions, using equipment, or during game cinematics, can be adjusted down from a default of 100%.
Full screen effects
The intensity of other full-screen effects, such as the shield recharging animation or when using equipment, can be adjusted down from a default of 100%.
The “wind streak effects” (white lines) that appear while sprinting to convey speed can be turned off.
Contrast adaptive sharpening
The crispness of edges and texture details can be adjusted down from a default of 100%. A lower setting results in more blended graphics.