As part of Xbox’s accessibility initiative, Halo Infinite comes with numerous accessibility features in the Settings menu. These include:
Several options help players navigate menus more easily:
Linear navigation mode
Enabling Linear Navigation Mode adds a visual highlight that allows the user to move between all available menu options on the screen with a limited subset of controls.
User interface narration toggle
Narrating user interface elements can be turned on or off. Narration rate and volume can also be adjusted. This option is only available in English.
When editing a map in Forge with UI Narration enabled, the in-game tool menus are not narrated.
User interface text size
The size of user interface text can be increased.
User interface text scroll speed
The speed at which interface text scrolls can be increased or decreased.
Subtitles can be turned on or off. Subtitles display by default.
To reduce the amount of incoming text, subtitles can be set to “Story Only” so that only the dialogue of major characters is shown.
Subtitle font size
Subtitles can be either increased or decreased in size.
Subtitle background opacity
The background of subtitles is designed to provide contrast so subtitles are easier to read. It can be adjusted to be any level of transparency, from nonexistent to solid black.
Subtitle speaker color-coding
This setting determines the color of the speaker’s name in subtitles. The color can be applied to only the speaker’s name, the entire line of text can be set to the speaker's color, or this color coding can be completely removed.
Visuals and colorblindness accommodations
Customizable friendly, enemy, and fireteam interface colors
The colors associated with friendly and enemy interface elements, as well as your fireteam’s callout marker, can be adjusted to whichever colors are easiest for you to see and understand.
Aiming reticle outline opacity and thickness
The transparency of the aiming reticle’s outline can be adjusted to any level from nonexistent to solid. The thickness of the reticle outline can also be increased by up to 100% or removed entirely.
HUD (Heads-up display) opacity
The transparency of the HUD (the vital information about the current game state on-screen during gameplay, such as your health bar and ammo) can be adjusted to any level from nonexistent to nearly solid.
Text-to-speech and speech-to-text
Voice chat messages can be sent to other players as synthesized voice using the text chat widget, and other players’ voice chat can be transcribed and displayed as text.
The intensity of radial blur can be adjusted down from a default of 100%.
The intensity of the screen shake effect during sprinting, explosions, equipment use, and cinematic sequences can be adjusted down from a default of 100%. This setting will not affect the intensity of screen shake caused by weapon recoil.
The intensity of full-screen exposure effects, such as bright flashes during explosions, using equipment, or during game cinematics, can be adjusted down from a default of 100%.
Full screen effects
The intensity of other full-screen effects, such as the shield recharging animation or when using equipment, can be adjusted down from a default of 100%.
The “wind streak effects” (white lines) that appear while sprinting to convey speed can be turned off.
Contrast adaptive sharpening
The crispness of edges and texture details can be adjusted down from a default of 100%. A lower setting results in more blended graphics.
Accessibility Known Issues
- Text-to-Speech sometimes adds extra characters to the ends of words and phrases sent through text chat.
- The Incoming Voice Chat Volume slider in Audio Settings does not affect Text-to-Speech volume except if set to 0.
- The main menu navigation tabs at the top of the screen stay visible when the player goes into submenus while using Linear Navigation.
- Text-to-Speech does not have a way to switch the destination for the message between voice chat and text chat.
- The “Return to the Battlefield” message that appears while out of bounds in a match cannot be read by Protanopia Colorblind users.
- The intro cinematic sequences for Campaign and Academy cannot be paused.
- When using Keyboard & Mouse on console, mouse input does not work while the game is paused.
- On PC, Speech-to-Text must be manually disabled then re-enabled in the Accessibility Settings for some first-time players.
- Audio Settings revert to defaults after a splitscreen player signs out.
- The following in-game locations do not have UI Narration:
- The Season Pass menu button in the top right of the main menu.
- The “Invite sent” text that appears after sending an invitation to another player.
- The number of reshuffles available in the Challenges tab.
- The controller mapping layout in the Settings menu is read before the player accesses the Button Layout settings.
- Each controller keybinding in the Controller Settings menu is narrated as “option 1 of 1.”
- The Campaign preorder screen in-game is not fully narrated unless the UI Narration Rate in Accessibility Settings is set to Faster.
- UI Narration may not read some collectibles information when starting a mission.
- Equipment upgrades cannot be purchased in the Upgrades menu while using the Linear Navigation accessibility feature.