The below inventory is an overview of Halo Infinite item names, their class, and the faction they belong to, as well as a description from a gameplay perspective.
WEAPONS
Weapon | Role | Gameplay description |
Assault Rifle | Class: Rifle Faction: UNSC |
M40 assault rifle. Versatile fully automatic rifle that excels at close-to-medium range engagements. |
Bandit | Class: Rifle Faction UNSC |
M392 Bandit rifle. Semi-automatic firearm effective at medium range. Not available in Halo Infinite Campaign. |
Battle Rifle | Class: Rifle Faction: UNSC |
BR75 battle rifle. Burst fire is accurate and excels at medium-to-long range. 3 |
Bulldog | Class: Shotgun Faction: UNSC |
CQS48 combat shotgun. Fully automatic. Excels at close range. |
Cindershot | Class: Specialist Weapon Faction: Forerunner |
Hardlight grenade launcher. The grenades detonate when they hit a target. The alt-fire allows the user to adjust the projectile path while in-flight. |
Commando | Class: Marksman Rifle Faction: UNSC |
VK78 Commando Rifle. Fire mode switches from semi-automatic to fully automatic when zoomed in. |
Disruptor | Class: Specialist Weapon Faction: Banished |
Fires electrical bolts that cause damage over time shock damage. Multiple hits on a vehicle within a short time period will cause an EMP pulse and temporarily shut it down. |
Dynamo Grenade | Class: Grenade Faction: Banished |
The grenade pulses repeatedly when it “detonates”, shooting shock lightning arcs at nearby targets. Arcs can overload and temporarily deactivate vehicles. |
Energy Sword | Class: Melee Faction: Banished |
Extremely lethal plasma sword which can kill most enemies in a single strike. Successful hits drain the weapon’s battery. |
Frag Grenade | Class: Grenade Faction: UNSC |
M9 Fragmentation Grenade. Useful for flushing enemies out of cover or bouncing around corners. |
Gravity Hammer | Class: Melee Faction: Banished |
Close quarters war hammer. Hits generate a powerful gravity impulse that repels attackers and can knock away vehicles. Successful hits drain the weapon’s battery. |
Heatwave | Class: Specialist Weapon Faction: Forerunner |
Semi-automatic hardlight shotgun that shoots six projectiles side-by-side in a line. The player can toggle between vertical or horizontal shot alignment using the zoom button. |
Heavy Machine Gun | Class: Turret Weapon Faction: UNSC |
M247 heavy machine gun. Limited ammunition supply if removed from its mounting bracket. |
Hydra | Class: Specialist Weapon Faction: UNSC |
MLRS-2 Hydra micro-missile launcher. Can switch between a lock-on and dumb fire mode. |
Mangler | Class: Pistol Faction: Banished |
A heavy hitting revolver that shoots high velocity spikes. |
Needler | Class: Specialist Weapon Faction: Banished |
Shoots a volley of target-seeking crystal shards at the target. When enough shards attach to the target, they super combine and explode. Shards do not stick into vehicles or structures. |
Oddball | Class: Gameplay Object Faction: Neutral |
The Oddball Skull spawns at a central location on the map. A player can pick up the Oddball and their team scores for each second a team member holds onto the Oddball. Scoring stops if the carrying player drops the Oddball. If the Oddball falls off-map, it respawns at its original location. |
Plasma Cannon | Class: Turret Weapon Faction: Banished |
Fully automatic plasma turret capable of sustained fire. Sustained fully automatic fire will temporarily overheat the weapon. Limited ammunition supply if removed from its mounting bracket. |
Plasma Grenade | Class: Grenade Faction: Banished |
High-power plasma explosive which can be “stuck” to living creatures after it is thrown. |
Plasma Pistol | Class: Pistol Faction: Banished |
Close-range, semi-automatic pistol which fires plasma bolts that do extra damage against shields. Holding down the trigger will build up a charged shot that destroys enemy shields in one hit. Charged shots do not EMP vehicles as they did in Halo 2 to Halo 5. |
Pulse Carbine | Class: Rifle Faction: Banished |
Fires bursts of plasma effective at short-to-medium range. Projectiles will slightly track on targets under the reticle when fired. |
Ravager | Class: Rifle Faction: Banished |
Fires short streams of volatile plasma that causes a small amount of splash damage. By holding down the trigger, a charged plasma shot will fire one projectile that leaves a burning pool of plasma where it impacts. |
Rocket Launcher | Class: Anti-Tank Faction: UNSC |
M41 SPNKr twin-tube rocket launcher. Rockets can destroy many vehicles in a single shot. |
Sandwich | Class: Melee Faction: UNSC |
Nothing tastes better than a sandwich after a long day, and do those look like grill marks? Available in Forge. |
Scrap Cannon | Class: Turret Weapon Faction: Banished |
Fully automatic ballistic cannon that fires explosive rounds. Rate of fire ramps up quickly by holding down the firing trigger. Limited ammunition supply if removed from its mounting bracket. |
Sentinel Beam | Class: Anti-Infantry Faction: Forerunner |
Sterilizing energy projector. Standard weapon for Aggressor Sentinels. |
Shock Rifle | Class: Specialist Weapon Faction: Banished |
Long-range specialist weapon which fires shock damage lightning bolts. Deals heavy damage to shields and a damage over time shock. Multiple hits on a vehicle will temporarily knock them out. |
Sidekick | Class: Pistol Faction: UNSC |
Mk50 Sidekick. Quick-draw pistol. |
Skewer | Class: Anti-Tank Faction: Banished |
Single-shot cannon that fires a massive, armor-piercing spike. |
Sniper Rifle | Class: Marksman Rifle Faction: UNSC |
S7 Sniper Rifle. High damage sniper rifle which excels at dispatching tough opponents via head shots. |
Spike Grenade | Class: Grenade Faction: Banished |
High-explosive grenade with sharp spikes that allow it to embed in surfaces. When it detonates, shrapnel is thrown backwards from the grenade. |
Stalker Rifle | Class: Marksman Rifle Faction: Banished |
Long-range plasma sniper rifle. |
WEAPON VARIANTS
Unless otherwise noted, all Weapon Variants listed here are available in Campaign, Forge, Custom Games, and some matchmaking playlists such as Super Fiesta and Husky Raid.
Weapon Variant | Role | Gameplay Description |
Arcane Sentinel Beam | Class: Weapon Variant Faction: Forerunner |
Undocumented Sentinel Beam that offers lower capacity but extremely increased damage. |
Backdraft Cindershot | Class: Weapon Variant Faction: UNSC |
Modified firing core with a three-phase sequential detonation. |
Bandit EVO | Class: Weapon Variant Faction: UNSC |
Competitive configuration for he M392 Bandit. Not available in Halo Infinite Campaign. |
BR75 Breacher | Class: Weapon Variant Faction: UNSC |
Improved stopping power tuned for close-range encounters. |
Calcine Disruptor | Class: Weapon Variant Faction: Banished |
Modified with delayed detonation rounds. |
Convergence Bulldog | Class: Weapon Variant Faction: UNSC |
High-capacity magazine with tighter projectile spread and improved range. |
Diminisher of Hope | Class: Weapon Variant Faction: Banished |
Escharum's custom-built Gravity Hammer, fit with a hardlight axe blade for increased mobility. |
Duelist Energy Sword | Class: Weapon Variant Faction: Banished |
Lightweight frame allows for increased agility. |
Elite Bloodblade | Class: Weapon Variant Faction: Banished |
Energy Sword variant belonging to Jega. |
Impact Commando | Class: Weapon Variant Faction: UNSC |
High-capacity magazine with reduced accuracy but increased damage. |
Infected Energy Sword | Class: Weapon Variant Faction: Banished |
Coursing with the fury of Iratus, this compromised cutlass can turn a reckless Spartan into a blade of the Banished. Not available in Halo Infinite Campaign. |
M41 Tracker | Class: Weapon Variant Faction: UNSC |
Modified M41 SPNKr with increased lock-on capability. |
MA40 Longshot | Class: Weapon Variant Faction: UNSC |
Precision MA40 with improved long-range performance. |
Mythic Sandwich | Class: Weapon Variant Faction: UNSC |
An arcane object of entrée intrigue. There are no records in the Domain of it's true origins or the source of it's remarkable power. One thing is for sure: only a true hero can wield such a club. Available in Forge. Not available in Halo Infinite Campaign. |
Pinpoint Needler | Class: Weapon Variant Faction: Banished |
Modified Needler with advanced target acquisition and lower supercombine requirement. |
Purging Shock Rifle | Class: Weapon Variant Faction: Banished |
High-damage Shock Rifle with improved voltaic chaining but with detonation capability. |
Pursuit Hydra | Class: Weapon Variant Faction: UNSC |
Increased long-range proficiency with faster target lock and improved rocket velocity. |
Rapidfire Pulse Carbine | Class: Weapon Variant Faction: Banished |
Precision Pulse Carbine with a rapid burst interval firing mechanism. |
Ravager Rebound | Class: Weapon Variant Faction: Banished |
Modified Ravager that fires bouncing projectiles with multiple secondary detonations. |
Riven Mangler | Class: Weapon Variant Faction: Banished |
Fires a split-shard projectile at a low rate of fire. |
Rushdown Hammer | Class: Weapon Variant Faction: Banished |
Upgraded gravitic core and composite materials increase effective range and user mobility. |
S7 Flexfire Sniper | Class: Weapon Variant Faction: UNSC |
Experimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters. |
Scatterbound Heatwave | Class: Weapon Variant Faction: Forerunner |
Fires modified and repurposed Z-180 rounds which seek targets after a ricochet. |
Stalker Rifle Ultra | Class: Weapon Variant Faction: Banished |
Covenant-sourced Stalker Rifle with increased rate of fire but reduced and heat and damage output. |
Striker Sidekick | Class: Weapon Variant Faction: UNSC |
Precision Mk50 Sidekick modified for improved stopping power. |
Unbound Plasma Pistol | Class: Weapon Variant Faction: Banished |
Bolts detonate when super-combined on target; over-charge increases detonation and tracking. |
Volatile Skewer | Class: Weapon Variant Faction: Banished |
Skewer refitted to fire an explosive spike that detonates on impact. |
EQUIPMENT
Equipment | How it is used | Gameplay Information |
Active Camo | Press the Power Up button to activate the device and go invisible. | Turns the player invisible for a duration, allowing them to sneak up on enemies and gain the advantage. Firing a weapon, throwing a grenade, using Spartan equipment, meleeing, and taking damage will reveal the player for a short duration, and then return them to a hidden state. |
Drop Wall | Tap ability button to toss out a device that creates the wall upon coming to rest Walls are visible to both teams |
Deploy a device that temporarily creates a sectioned shield that protects the player and their allies while allowing them to fire back through from the inside. Wall sections can be broken once they have taken enough damage. |
Drop Wall Upgrades | Level 1: Cooldown Reduced by 20% Level 2: Wall durability increased 100% Level 3: Larger, more durable wall with curved shape Level 4: Shooting through back side of wall gives projectiles shock properties |
Each of the Campaign abilities contain four upgrades beyond the base version. |
Grappleshot | Deploy a grapple projectile. | If grapple hits a vehicle or environment the Spartan is pulled toward it. Hitting a weapon or fusion coil will pull it to the Spartan to grab. |
Grappleshot Upgrades | Level 1: Grapple hook applies a brief shock state to enemies hit by it Level 2: Cooldown reduced by 20% Level 3: Grapple Pound: Hold Melee to zoom towards destination, causing concussive bash on impact Level 4: Grapple Shock Pound: Concussive bash applies an additional shockwave on impact. |
Each of the Campaign abilities contain four upgrades beyond the base version. |
Overshield | Player picks the Powerup off the map and can activate it at any time. | Activating the Overshield will fully recover health and shields and set the player to a specified increased shield value. Overshield energy decays over time. |
Quantum Translocator | Tap ability button to activate and set location. Tap ability button again to teleport back to original location. | Activating for the first time creates a teleportation point at a player's current location. Using the Quantum Translocator again will teleport the player back to their initial teleportation point, and it creates a new teleportation point where they teleported from. Each following use returns the players to their latest teleportation point. Not available in Halo Infinite Campaign. |
Repair Field | Tap ability button to toss the Repair Field device. | Deploy a device that sticks to a surface then creates a spherical zone in which both players and vehicles are healed. The Repair Field can stick onto vehicles, Spartans, and most environmental surfaces. In modes that feature revive orbs the Repair Field will revive any downed players in its radius. |
Repulsor | Press the ability button to push nearby enemies, crates, or vehicles in front of the player | Knock away enemies near the player/allow the player to escape from a dangerous situation. |
Shroud Screen | Tap ability button to fire at desired area. | Launches a spherical, holographic cloud of smoke that obstructs the view of players both inside and outside its area of effect. Not available in Halo Infinite Campaign. |
Threat Seeker | Tap ability button to fire in the area of a suspected enemy position. | Shot from the player's wrist, the Threat Seeker bounces off different surfaces until it lands on the ground. It emits a pulse that reveals enemy players within range, only applying to players that are in direct line of sight. Players hidden behind walls or other obstacles are not revealed. Not available in Halo Infinite Campaign. |
Threat Sensor | Fire the Location Sensor in the area of a suspected enemy position. | Player and allies may see all enemies near the Location Sensor through walls and behind cover. |
Threat Sensor Upgrades | Level 1: Detection Radius Increased 50% Level 2: Additional Charge Level 3: Reduced Cooldown Level 4: Real-time tracking & Visible Enemy Health Bars |
Each of the Campaign abilities contain four upgrades beyond the base version. |
Thruster | Press the ability button and hold a direction of the right stick to choose direction. | Tap to quickly evade in a cardinal direction. Evade is available again after a short cooldown and the player touches the ground. |
Thruster Upgrades | Level 1: Second Thrust Charge Level 2: Cooldown reduced by 20% Level 3: Higher velocity thrust Level 4: Enter a brief cloaked state upon Activation |
Each of the Campaign abilities contain four upgrades beyond the base version. |
VEHICLES
Vehicle | Role | Gameplay Description |
Banshee | Class: Duelist Faction: Banished |
Multi-role light fighter well-known for its acrobatic capabilities. Armed with twin plasma cannons and a plasma fuel rod launcher. |
Brute Chopper | Class: Raider Faction: Banished |
Brute “motorcycle” with a giant metallic front wheel which provides traction and threshes anything it touches. Two explosive spike cannons on either side of the front wheel provide additional firepower as it closes on targets. |
Ghost | Class: Fast Attack Faction: Banished |
Agile alien hovercraft armed with two rapid-fire plasma cannons. |
Gungoose | Class: Fast Attack Faction: UNSC |
Mongoose with two front-mounted grenade launchers. |
Mongoose | Class: Scout Faction: UNSC |
High-mobility all-terrain vehicle. An All-Terrain Vehicle (ATV), noted for exceptional performance in versatile landscapes like ice, sand, mud, rivers and even interiors. |
Phantom | Class: Dropship Transport Faction: Banished |
Fast, heavily armed assault dropship used by the Banished to ferry troops, armored vehicles, and prefabricated fortifications from staging areas and carriers directly to the battlefield. Armed with a powerful chin plasma cannon and a smaller plasma cannon turret on each side. |
Razorback | Class: Infantry Transport Faction: UNSC |
The Razorback is unarmed but is heavily armored and can transport both personnel and sandbox objects, such as fusion coils, capacitors, support weapons, and objectives. |
Rocket Hog | Class: Anti-Armor Faction: UNSC |
Warthog variant with a multi-tube rocket launcher instead of the machine gun. |
Scorpion | Class: Main Battle Tank Faction: UNSC |
Iconic main battle tank with four tread pods. Armed with a heavy cannon to engage enemy vehicles, and a secondary heavy machine gun to deter boarders. |
Shade Turret | Class: Turret Faction: Banished |
Defensive turret emplacement with a heavily shielded gunner’s chair and twin plasma cannons. |
Warthog | Class: Fast Attack Faction: UNSC |
Military off-road truck with a powerful engine and excellent maneuverability. Armed with a heavy machine gun turret for anti-infantry and anti-aircraft defense. |
Wasp | Class: Close-Support Duelist Faction: UNSC |
A single seat, high-agility VTOL fighter armed with twin machine guns and rocket pods. Can be used both for ground support and interdiction of enemy aircraft. |
Wraith | Class: Siege Faction: Banished |
Anti-grav artillery system fitted with a heavy plasma mortar for indirect fire, and a secondary plasma turret for deterring potential boarders. |